Cinemachine
Game Knight » Devlog
Now, we're going to make the camera follow the character wherever he wants. Because yesterday's devlog created levels using a tilemap, we will measure the width and length of the entire tilemap
Here we will download the cinemachine package in the package manager and will install it on the camera object. Cinemachine is very easy to use and does not require coding, we only set how big and far the camera is when played.
For the installation of the cinemachine, we must limit the player from going out into a dark or empty area. Therefore, we will create a 2d polygon and arrange the entire tilemap.
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Game Knight
Status | Released |
Category | Other |
Author | Demonsta27 |
More posts
- SFXJul 12, 2022
- BGMJun 26, 2022
- Main Menu UIJun 26, 2022
- Update MapJun 26, 2022
- Enemy AIJun 21, 2022
- Particle SystemJun 20, 2022
- TileMapJun 17, 2022
- Animation MovementJun 15, 2022
- Character MovementJun 14, 2022
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