BGM
Game Knight » Devlog
the music we use is called adventure in adventuresland by Kevin Macleod we got this music from the website <a href="https://filmmusic.io/song/8287 ">https://filmmusic.io/song/8287 To make the music we first did: 1.Open the scene menu in the scene folder and select the GameObject menu in the menu bar Audio Audio Source. 2. Find the audio file that was previously imported, then drag it to the Audio Source in the Hierarchy window. 3. Do the same way to include the audio of the nutritional content of the fruit in each fruit scene. Chechlist Bypass Effects, Bypass Listener Effect, Bypass Reverb Zones, Play On Awake. Change Priority to 128, Volume = 1, Pitch =1 Doppler Level = 1 Pan Level 0.3 and Spread = 0 and Max Distance= 500 in the Inspector window. 4. Click the play button to try to listen to the audio that has been input.
Get Game Knight
Game Knight
Status | Released |
Category | Other |
Author | Demonsta27 |
More posts
- SFXJul 12, 2022
- Main Menu UIJun 26, 2022
- Update MapJun 26, 2022
- Enemy AIJun 21, 2022
- Particle SystemJun 20, 2022
- CinemachineJun 18, 2022
- TileMapJun 17, 2022
- Animation MovementJun 15, 2022
- Character MovementJun 14, 2022
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